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Does gamification engage users in online shopping?

Authors

García-Jurado A. , TORRES JIMÉNEZ, MERCEDES, LEAL RODRÍGUEZ, ANTONIO LUIS, CASTRO GONZÁLEZ, PILAR

External publication

No

Means

Elect. Commer. Res. Appl.

Scope

Article

Nature

Científica

JCR Quartile

SJR Quartile

JCR Impact

5.622

SJR Impact

1.365

Publication date

01/01/2021

ISI

000684285700003

Scopus Id

2-s2.0-85111158732

Abstract

Since prior research has shown that engagement might exert positive effects on value creation and continuous purchase intention, this study aims to examine the influence of gamification on user engagement in e-commerce. An online consumer panel was used to collect data from 253 Spanish Amazon users. Principal component analysis was performed first to validate the scale through an exploratory analysis. Subsequently, partial least squares structural equation modelling calculations were performed to test the research model and hypotheses. This study found that gamification has direct effects on user engagement in e-commerce. In addition, the User Engagement Scale (UES) is presented as a valid and reliable instrument for measuring engagement in Spanish e-commerce. This research investigated and verified a five-factor structure of the UES; however, a reduction in its factors is recommended. Additionally, four key factors through which gamification exerts a direct influence were identified. Finally, specific marketing actions were proposed for application in e-commerce. © 2021 The Author(s)

Keywords

Gamification; Least squares approximations; Exploratory analysis; Factor structure; Online consumers; Online shopping; Partial least square (PLS); Purchase intention; Research models; Structural equation modelling; Electronic commerce