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Effectiveness of Wii Fit Balance board in comparison with other interventions for post-stroke balance rehabilitation. Systematic review and meta-analysis

Authors

GARCÍA MUÑOZ, CRISTINA, Jesus Casuso-Holgado, M.

External publication

Si

Means

Rev. Neurologia

Scope

Review

Nature

Científica

JCR Quartile

SJR Quartile

JCR Impact

0.562

SJR Impact

0.21

Publication date

01/10/2019

ISI

000488530400002

Abstract

Introduction. Virtual reality is a booming therapeutic tool within the neurorehabilitation field. Among the different non-inmersive virtual reality systems, the most outstanding is the platform, Wii Fit Balance. Aim. To review the scientific literature published in recent years about the effectiveness of Wii Fit Balance tool. The use of this platform for balance training in patients who have suffered a stroke compared to conventional therapies is going to be analyzed from a quantitative and qualitative point of view. Subjects and methods. A search of the databases has been carried out: PubMed, Lilacs, PEDro, Scopus, Web of Science and Cochrane Library. Descriptors employed were 'Wii Fit Balance', 'Wii', 'stroke', 'ictus' and 'balance'. Studies were analyzed methodologically by PEDro Scale. For those possible variables a meta-analysis was elaborated. Results. Sixteen randomized clinical trials were selected for the systematic review and six of them were included in the meta-analysis. Results for the descriptive analysis were heterogeneous. This situation is confirmed through the meta-analysis results, because the analyzed variables for static and dynamic balance show intra-group improvement and no significant differences between groups post-intervention. Conclusion. Wii Fit Balance, virtual reality platform, is an available therapeutic tool which has been shown at least as effective as conventional balance training in post-stroke patients.

Keywords

Balance; Neurological rehabilitation; Postural control; Stroke; Virtual reality; Wii Fit Balance

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