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GAMIFICATION AS A TECHNIQUE FOR ACQUIRING SOCIAL SKILLS

Authors

Fernandez-Arias, Pablo , ORDOÑEZ OLMEDO, EVA, Vergara-Rodriguez, Diego , Isabel Gomez-Vallecillo, Ana

External publication

No

Means

Prism. Soc.

Scope

Article

Nature

Científica

JCR Quartile

SJR Quartile

SJR Impact

0.209

Publication date

01/10/2020

ISI

000585353000017

Abstract

Although the term gamification has its origin in unforgettable times, when people achieved goals through games, currently this technique has become one of the most used in this global and digital society. From a deterministic perspective, gamification allows users to obtain results based on the objectives set, thanks to three fundamental factors: (i) the creation of a consistent user experience; (ii) the achievement of challenges; and (iii) reward and growth. Gamification is a creative and multidisciplinary technique, which also presents a series of substantial advantages for today's society, such as, for example, the possibility of acquiring skills demanded by a society increasingly aware of fundamental issues such as gender equality, environmental conservation or community development. Through the review of the scientific literature on gamification in the social sciences and the technique of correlational study, this article develops a theoretical framework so that, through the elements of gamification, any subject can acquire and develop the social skills necessary and demanded in today's society.

Keywords

Gamification; skills; society; training; serious play; development