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Activism and gamification narratives: comparative study of cyber-democratic environments for citizen empowerment

Autores

PÉREZ ESCOLAR, MARTA, NAVAZO OSTUA, PABLO

Publicación externa

No

Medio

CIC-Cuad. Inf. Comun.

Alcance

Article

Naturaleza

Científica

Cuartil JCR

Cuartil SJR

Fecha de publicacion

01/01/2019

ISI

000494829400003

Abstract

The main objective of this study is focused on understanding whether gamification narratives can represent a useful tool for citizen empowerment with which to motivate individual participation in cyber-democratic environments. Regarding this purpose, a representative group of two gamification products with an activist undertone have been selected: the interactive documentary "Fort McMoney" and the serous game "A Force More Powerful". Then, this research has applied a qualitative methodology that combines the Octalysis model (Chou, 2015) and the Ladder of participation paradigm (Amstein, 1969). The results show that gamification narratives are a tool for citizen empowerment and favour cyber-activist actions. However, these projects can lead into a pseudo-activism for lazy people as well.

Palabras clave

Civic participation; Cyber-democracy; Gamification narratives; Play; Civic empowerment; Activism; Gamification

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