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El ‘SURVIVAL HORROR’ ENMARCADO EN LA CULTURA DEL MIEDO: ANÁLISIS DE LOS VIDEOJUEGOS ‘AMNESIA’ Y ‘VISAGE’

Autores

Méndez A.C. , REBOLLO BUENO, SARA

Publicación externa

Si

Medio

Index Comun.

Alcance

Article

Naturaleza

Científica

Cuartil JCR

Cuartil SJR

Impacto SJR

0.269

Fecha de publicacion

01/01/2022

Scopus Id

2-s2.0-85134299682

Abstract

In a context characterized by the culture of fear, it is interesting to know how this is reflected in different cultural manifestations, be they literary, cinematographic or videoludic. This study identifies the features and charac-teristics of context that appear in the mechanics, dynamics, and aesthetics of gameplay (MDA) in survival horror, a genre that places the player as a first-person protagonist and where death is the main attraction. For this purpose, an MDA case analysis of Amnesia: The Dark Descent (Frictional Games, 2010) and Visage (SadSquare Studio, 2020) is carried out. This leads to conclusions such as the importance the player attaches to survival of fears that are not even part of the narrative or, for example, how to avoid enemies, as this is often the play-er's only chance to confront their fears. © 2022, Rey Juan Carlos University. All rights reserved.

Palabras clave

Fear; Mass Culture; Risk; Survival; Videogames

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