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Transculturation in Latin American Video Game Production: Between Regionalism and Cosmopolitanism

Autores

RAMÍREZ MORENO, CARLOS, Navarrete-Cardero L.

Publicación externa

No

Medio

Games Cult.

Alcance

Article

Naturaleza

Científica

Cuartil JCR

Cuartil SJR

Fecha de publicacion

21/08/2024

ISI

001294822800001

Scopus Id

2-s2.0-85201632963

Abstract

This research explores the manifestation of transculturation, a literary paradigm designed to situate Latin American production in the context of globalization, in video game production, evaluating its applicability to the study of cultural representation. Embracing a documentary research and content analysis methodology, the study analyzes 29 video games from nine Latin American countries, classifying them as “regionalist” or “cosmopolitan” based on settings, themes, audiovisual elements, and intertextual references. The regionalist category exhibits a preference for realism, natural settings, representation of myths, and an emphasis on cultural preservation. Conversely, the cosmopolitan category favors the fantastic, urban settings, reinterpretation of myths, and an emphasis on cultural exchange. By scrutinizing video games through the lens of transculturation, the study revalidates this theory as a relevant paradigm for understanding cultural representation in the digital age, offering new insights into the interplay between local and global influences in Latin American video game narratives. © The Author(s) 2024.

Palabras clave

cultural globalization; cultural representation; Latin American literature; Latin American video games; transculturation

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