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Publicaciones

JUEGOS Y SIMULACIONES EN LA EDUCACIÓN

Authors

Martinez D.A. , NAVAZO OSTUA, PABLO

External publication

No

Means

Prism. Soc.

Scope

Article

Nature

Científica

JCR Quartile

SJR Quartile

SJR Impact

0.215

Publication date

01/01/2019

Scopus Id

2-s2.0-85068775006

Abstract

The present paper explores the educational potential in the application of techniques, elements and tools from interactive games. At the same time it would expose clear evidences of how these would impact on the learning of users. Videogames are capable of introducing more personalized learning experiences to specific learners, as well as heuristic try-and-error methods that would lead to goal achievements. These knowledge systems, either propositional or procedural, imply a constant search for solutions and alternatives to given problems. What is the nature of this educational videogames? How and to which extent have they been introduced into the education system? What subjects can we really develop in this regard? This would be the starting point of our enveavour to discuss the actual affordances and constraints of this new media within the area of modern education. © 2019 Fundacion para la Investigacion Social Avanzada. All rights reserved.

Keywords

Education; Experience user; Learning; Learning; technology; Videogames

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