Título JUEGOS Y SIMULACIONES EN LA EDUCACIÓN
Autores Martinez D.A. , NAVAZO OSTUA, PABLO
Publicación externa No
Medio Prisma Soc.
Alcance Article
Naturaleza Científica
Cuartil SJR 3
Impacto SJR 0.21500
Web https://www.scopus.com/inward/record.uri?eid=2-s2.0-85068775006&partnerID=40&md5=49efa57ab3c2f91ebb4b933381bfc72d
Fecha de publicacion 01/01/2019
Scopus Id 2-s2.0-85068775006
Abstract The present paper explores the educational potential in the application of techniques, elements and tools from interactive games. At the same time it would expose clear evidences of how these would impact on the learning of users. Videogames are capable of introducing more personalized learning experiences to specific learners, as well as heuristic try-and-error methods that would lead to goal achievements. These knowledge systems, either propositional or procedural, imply a constant search for solutions and alternatives to given problems. What is the nature of this educational videogames? How and to which extent have they been introduced into the education system? What subjects can we really develop in this regard? This would be the starting point of our enveavour to discuss the actual affordances and constraints of this new media within the area of modern education. © 2019 Fundacion para la Investigacion Social Avanzada. All rights reserved.
Palabras clave Education; Experience user; Learning; Learning; technology; Videogames
Miembros de la Universidad Loyola

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