Title SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability
Authors MERINO CAJARAVILLE, ALBA, REYES DE CÓZAR, SALVADOR, NAVAZO OSTUA, PABLO
External publication No
Means Sustainability
Scope Review
Nature Científica
JCR Quartile 2
SJR Quartile 1
Web https://www.scopus.com/inward/record.uri?eid=2-s2.0-85169126169&doi=10.3390%2fsu151612351&partnerID=40&md5=d996a72bbc7caf5ea84188f47300f82a
Publication date 14/08/2023
ISI 001056251600001
Scopus Id 2-s2.0-85169126169
DOI 10.3390/su151612351
Abstract The Internet and technology have flooded all the activities of our daily lives, making digitalisation a reality. Education is no stranger to this reality and is beginning to incorporate new learning methodologies in the classroom. Methodologies such as game-based learning are presented as appropriate solutions for digital generations, leading the video game industry to produce in a less controlled way. Therefore, this research aims to systematise the scientific production of serious games by studying methodological models and processes for both the creation and evaluation of educational video games and identifying common patterns and differential elements. To this end, a systematic literature review of existing models was carried out under the PRISMA protocol. An initial sample of 13,692 articles was used to arrive at the 15 studies included in this review, following the eligibility criteria of the PICO model. The results show that, although there is a certain unanimity in the methodologies of the different authors, aspects, such as the iteration of the process or the inclusion of teachers in the creation of the video game, must be sufficiently considered. This review led to the creation of SCHEMA, a methodological model for designing serious games that incorporates these deficiencies. © 2023 by the authors.
Keywords education; Internet; literature review; methodology; numerical model; sustainability
Universidad Loyola members

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